Against Un-upgraded Riflemen, 'medium-short range', Volksgrenadiers will lose. Against Un-upgraded Riflemen, 'long range', Volksgrenadiers will win. ![]() At the 'long' range of engagement, wholly un-upgraded Volksgrenadiers almost always win against un-upgraded Riflemen. Volksgrenadiers Strangely, my results show that VGs are superior to Riflemen, but only in a very narrow engagement envelope. I also do not use grenades, panzerfausts (Not to be confused with the weapon, Panzershreck, that Sturmtruppen and Grenadiers get), or any other explosive munitions 'power'. The testing, and these results, are singularly concentrated on the respective units and how they perform in as many different permutations as I could conceive (And test without compromising my sanity). ALL testing was done without taking into account the cost of anything. Nice job - is there a hotkey for the Calliope rocket attack? Howabout Paratroopers Satchel Charge? Defense Doctrine's Bombardment? If you guys find any of those please add them as well.First, I want to make something very clear. ![]() This post has been edited by Architect: Nov 15 2006, 14:46 PM ![]() Turtle=Defending ONLY in a game and not attacking unless for defensive reasons (slowing the game down and making it a stalemate) Wtf= What the (Insert word starting with F here) Fruitsalad (lol)īuff=Getting something better in a new patch Research M1918 Browning Assault Rifle - B
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